GVG -- Monk Sitter(E/Mo)
This a gvg build used to babay sit the primary healer in a group. And act as a secondary healer.
Atts:
Earth Magic 11 +3
Healing Prayers 9
Air 10 +2
Energy storage the rest +2
Skills:
1.gale(or shock)
2.Aftershock
3.glyph of renewal (e)
4.Lightning orb (or stoning if you use shock)
5.envenerating charge
6.heal other
7.healing Breez
8.Res Sig
If you cant see were this is going ill break it down for you. Basicly this build is designed for GVG only but it can be used to pup a healer any time. Basicly the main monk should AF, you're the pilot, you dodge people/attacks and keep the monk and you outta trouble.
Use gale on an incoming target once they are in after-shock range, use signet of renewal and use AS, then use AS again. Thats 2 after shocks in a row while they are knocked down. Then use orb. That's a pretty fat stack of damage and will bring down jsut about anyone under half hp.
You're seocnd and more important job, is healing breeze/heal other spam freeing up the monk to do more useful things. with +7 regen breeze and +122hp heal and around 65-70 energy you're ptetty much set.
just dont get over zealous and start attacking thing with orb and you'll be ok, anyone coming into range on the monk(who should be afing you) will be punished by aftershockx2 and orb, I find the orb hits very often cause they are just getting up and havent run far by the time its cast.
The only other spell up there is enevenerating charge, which for those tubby W/Mo's that 2 after shocks and an orb hardly hurt, you can hit them with EV and half thier damage for about 22 seocnds, making them alot easier to deal with if they are constantly harrasing you or the monk. The Signet of renewal combo, after sock, all recharge about th same time so you can reuse the combo as often as the spell itsself, and the exhasution from gale or shock wears off fast enough to be manageable. If you went the shock/stonning way you can use enverating charge + stonging + renwal + AS + AS + stoning for a nice stirng of knockdown and damage.
Mind you the ONLY time you're dealing damage is when you've been directly engaged at close distance, other wise jsut dodge around and employ your FPS skills
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